It guides, it doesn't auto-build
Loading a file doesn't respec your character for you. It shows you the plan inside the game so you can follow it as you level. Editing or creating builds in-game isn't supported yet — the planner is import-only.
Beginner guide
The in-game Build Planner arrived recently, so most players are using .build files for the first time. Here's the whole flow, start to finish: get a file, put it in the right folder, and load it in game.
Unofficial fan-made guide. Not affiliated with, endorsed by, or sponsored by Grinding Gear Games.
A .build file is a set of build instructions the in-game Build Planner overlays onto your character: which passives to allocate, which skill and support gems to slot, and which items to chase — often tied to character-level ranges so you know what to do at level 20 versus level 80.
Loading a file doesn't respec your character for you. It shows you the plan inside the game so you can follow it as you level. Editing or creating builds in-game isn't supported yet — the planner is import-only.
Because the game reads the file from a folder on disk, console players can't load one.
Build sites and guides hand out .build files. Download the actual file rather than copying text out of a page or chat, which can corrupt the JSON.
Make a minimal file to test your setup before importing a full build.
A .build file is JSON. A single missing brace or a wrong extension stops it from loading. A minimal valid file looks like this:
{
"name": "Lightning Sorceress Starter",
"author": "Player",
"description": "Allocate these passives and slot these gems by level",
"ascendancy": "Stormweaver"
} The only required field is name. If a file came from a guide, Discord, or a hand edit, validate it before moving it.
The game watches a specific folder and loads any valid .build file there. Create the folder if it doesn't exist.
An automated file watcher detects new files in the folder. Launch the game or reopen the in-game Build Planner so it re-scans and activates the build.
The usual causes are a hidden wrong extension (.build.txt), invalid JSON, or the file sitting one folder too high.
Usually not. Reopening the in-game Build Planner is enough for the file watcher to re-scan the folder. If a file added while the planner was open doesn't appear, reopen the planner.
No. The planner is import-only right now — creating or editing builds in-game isn't supported. Edit the .build file (or re-export it) outside the game.
You can keep multiple valid .build files in the folder; the planner detects each one. Just make sure each is valid JSON with a name.
No. The validator and generator run entirely in your browser. Nothing is uploaded or stored.