The feature reads files from disk
On PC and Steam Deck you can open that folder and drop a file in. On Xbox and PlayStation you have no user-accessible file system to place a .build file into, so the watcher has nothing to detect.
Platform support
Short answer: not right now. The Path of Exile 2 Build Planner loads .build files from a folder on disk, and only PC (Windows) and Steam Deck give you access to that folder. Xbox and PlayStation don't — yet.
Unofficial fan-made guide. Not affiliated with, endorsed by, or sponsored by Grinding Gear Games.
It's not an oversight in this guide — it's how the feature works. The in-game Build Planner uses an automated file watcher that scans a Documents/My Games/Path of Exile 2/BuildPlanner folder on your local disk and loads any valid .build file it finds there.
On PC and Steam Deck you can open that folder and drop a file in. On Xbox and PlayStation you have no user-accessible file system to place a .build file into, so the watcher has nothing to detect.
This means there is no "console version" of a .build file. A perfectly valid file that loads fine on PC simply has nowhere to live on console. Don't waste time editing the file — the blocker is the platform.
Supported. Drop the file in the BuildPlanner folder and reopen the planner.
Supported. The folder lives inside the Proton prefix under compatdata.
Not supported. No user-accessible folder to place a .build file into.
Not supported. Same limitation — the planner can't read a file you can't place on disk.
You can't import the file, but you can still follow the same build by hand. The .build file is really just a list of instructions — passives to allocate, skill and support gems to slot, and items to chase, keyed to character levels.
Open the build on a planning site on your phone or a second screen and replicate the passive tree and gem links manually in-game. It's slower than an import, but it's the same end result.
If someone gives you a .build file, you can still open it as text to see the intended passives, skills, and items, then allocate them yourself.
Possibly. The Build Planner is a new, experimental feature and console file access is a platform decision by GGG. Nothing is confirmed — treat console support as "not available now" rather than "never."
No. Cloud saves sync your character, not arbitrary files into the BuildPlanner folder. There's no supported path to inject a .build file on console.
Your character is unaffected. The Build Planner is an optional overlay of build instructions; not having it on console doesn't change your actual character or progress.
Then it's not a platform issue. Check the folder, extension, and JSON.